Before checking out the documentation of the single algorithms read the general notes, which are valid for all scrolling techniques!
Name | Scroll Direction | Bitmap Width | Bitmap Height | FETCH Modes | Video-Splitting |
Scroller_XUnlimited | Left/Right | 704 ( (320 + 32) * 2 ) | 256 | 1x 2x 4x | NO |
Scroller_XLimited | Left/Right | 352 (320 + 32) | Depends on map width | 1x 2x | NO |
Scroller_XLimited_64 | Left/Right | 384 (320 + 64) | Depends on map width | 1x 2x 4x | NO |
Scroller_YUnlimited | Up/Down | 320 | 576 ( (256 + 32) * 2 ) | 1x 2x 4x | NO |
Scroller_YUnlimited2 | Up/Down | 320 | 288 (256 + 32) | 1x 2x 4x | YES |
Scroller_XYLimited | Any | 352 (320 + 32) | Depends on map width | 1x 2x | YES |
Scroller_XYLimited_64 | Any | 384 (320 + 64) | Depends on map width | 1x 2x 4x | YES |
Scroller_XYUnlimited | Any | 352 (320 + 32) | 289 (257 + 32) | 1x 2x | YES |
Scroller_XYUnlimited_64 | Any | 384 (320 + 64) | 289 (257 + 32) | 1x 2x 4x | YES |
Scroller_XYUnlimited2 | Any | 352 (320 + 32) | 289 (257 + 32) | 1x 2x | YES |
Scroller_XYUnlimited2_64 | Any | 384 (320 + 64) | 289 (257 + 32) | 1x 2x 4x | YES |